Started texturing old models to give the game a little more pizzaz, they’re coming out pretty nicely.
New Textures

Started texturing old models to give the game a little more pizzaz, they’re coming out pretty nicely.
Former resting place of Inferno the Dragon, now this island provides housing for the gnomes that sparkle this magical land.
Utilizing Burny’s swim/fly addon available on the ummorpg website flying is possible with almost any asset from the asset store. Here we can see The Dragon flying with relative ease!
Using projectiles we can simulate a charge attack by instantiating a player over the projectile and swapping positions during teleport. This is a project that we’ve been working on here in the office.
Fixed the cursor, still having trouble with fireball prefabs. Server has been up since last night. The combat log isn’t working. Colliders seem to have a sweet spot of around 2m, any closer or further away and there’s no collision. Gotta clean up the old debug logs, over 1400 lines of debugs.
Recently bought the Citadel GUI to polish the ui in place. Looking very good! You can find it on the Unity Asset Store here: https://assetstore.unity.com/packages/2d/gui/citadel-rpg-gui-123499
trying to fix the mouse to work on linux builds. Right now it only works in the editor. Possible code combinations equate to
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
on mouse clicks. Also trying Cursor.SetCursor with transparent images but they show up on click before hiding.
also having trouble with prefabs on network manager. AssetID’s aren’t being found.
Game Zero uses the PATCH updating system to handle all updates. Heavily tested with ummorpg, the launcher is updated within itself. You can find the asset here: https://assetstore.unity.com/packages/tools/utilities/patch-updating-system-basic-41417.
Harnessing the Mirror pipeline, Ummorpg is the fastest way for an individual to bring their ideas into reality with Unity over uNet. With Component edition, games like Warcraft are now possible for the indie developer! You can find it here: https://assetstore.unity.com/packages/templates/systems/ummorpg-remastered-159401
With Mixamo it’s really simple to take any humanoid model and rig it in less than 2 minutes. This allows the model to handle any mecanim rigged animations within unity.