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moving forward

here’s some things I’m working on that I think heathen can handle, I just dunno how to unlock it’s potential yet. 1.) I would like to have a search feature for the browser where users type in a string and it tries to find the closest result. 2.) when users select ready they are qued into a group which is used to identify their place in the session(which side they are on, etc.) 3.) the start button needs to take all users and port them to their respective place through navmesh.warp. I am using this instead of a new scene. it may seem counterintuitive but I have a working model now that seems to do the trick nicely for one person(not so well for more than one). right now I have the browser setup to find and create lobbies, you can select read or not ready. I have a button through ummorpg that handles porting at the moment, but I would like to convert that into the ‘start session button’ which would handle all the features in 3. figured I’d put this all here to document how I am going to use heathen.

here’s a video to show you guys where I stand and what needs to be done, you can see the start session button does nothing at this time and i have to talk to another npc to initiate the port to an instance. I had the button on the other guy but it was causing some problems so I have the two side by side for testing at this time.

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Heathen+Ummorpg

  1. ok so I have some information to share if you would like it
  2. regarding heathen and ummorpg. I found almost everything I needed was already coded. It was just a matter of using unity’s event system and putting the right methods into the proper events. I was able to create/join/start sessions using everything that had already been coded. It was kind of hard to understand at first but very simple once I was shown how it operates. Also I was able to implement a very primitive leaderboard system, but there is still much more that can be done. I will probably continue work in this field for my master’s degree and feel that heathen will be the primary target of my thesis.
  3. With that said I am having problems with my dungeon arena disappearing and portals within that prefab disappearing at the start and have yet to find what is destroying them. Right now he ports to the dungeon and then it appears about 5 seconds after he ports. I would like it to be there beforehand with a portal out of the arena should anyone find themself locked inside(it resides about 150m in the air with 15m tall walls so there is no way out except a portal for now). Eventually I would like to add a timer to the arena that kicks players from the arena after 3-5 minutes much like warcraft.
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Long time no update

We have abandoned fizzysteamworks/steammanager/steamlobby and gone all in with heathen. Built on a solid foundation this should be the proper approach for integrating steam into our project. Unfortunately all data was lost during this process, but we are rebuilding from the ground up. Here are all the new npcs together!