I had a cape controller that I wrote myself, but I lost it. Actually I made it again, and then lost it again. So on my third attempt I contacted some professionals and they said to use Dynamic Bone. So far it looks good while running, still having problems with fast root animations. Looks good and the price is right, though. Have a look here: https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
Month: December 2020
New Textures
Started texturing old models to give the game a little more pizzaz, they’re coming out pretty nicely.
Floating Islands
Former resting place of Inferno the Dragon, now this island provides housing for the gnomes that sparkle this magical land.
Purple Dragons
Utilizing Burny’s swim/fly addon available on the ummorpg website flying is possible with almost any asset from the asset store. Here we can see The Dragon flying with relative ease!
Charge tests
Using projectiles we can simulate a charge attack by instantiating a player over the projectile and swapping positions during teleport. This is a project that we’ve been working on here in the office.
Dealing with combat
Fixed the cursor, still having trouble with fireball prefabs. Server has been up since last night. The combat log isn’t working. Colliders seem to have a sweet spot of around 2m, any closer or further away and there’s no collision. Gotta clean up the old debug logs, over 1400 lines of debugs.
Featuring Citadel GUI
Recently bought the Citadel GUI to polish the ui in place. Looking very good! You can find it on the Unity Asset Store here: https://assetstore.unity.com/packages/2d/gui/citadel-rpg-gui-123499
invisible mouse
trying to fix the mouse to work on linux builds. Right now it only works in the editor. Possible code combinations equate to
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
on mouse clicks. Also trying Cursor.SetCursor with transparent images but they show up on click before hiding.
also having trouble with prefabs on network manager. AssetID’s aren’t being found.
PATCH updating system
Game Zero uses the PATCH updating system to handle all updates. Heavily tested with ummorpg, the launcher is updated within itself. You can find the asset here: https://assetstore.unity.com/packages/tools/utilities/patch-updating-system-basic-41417.
Featuring Ummorpg
Harnessing the Mirror pipeline, Ummorpg is the fastest way for an individual to bring their ideas into reality with Unity over uNet. With Component edition, games like Warcraft are now possible for the indie developer! You can find it here: https://assetstore.unity.com/packages/templates/systems/ummorpg-remastered-159401