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Featuring Dynamic Bone

I had a cape controller that I wrote myself, but I lost it. Actually I made it again, and then lost it again. So on my third attempt I contacted some professionals and they said to use Dynamic Bone. So far it looks good while running, still having problems with fast root animations. Looks good and the price is right, though. Have a look here: https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743

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New Textures

Started texturing old models to give the game a little more pizzaz, they’re coming out pretty nicely.

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Floating Islands

Former resting place of Inferno the Dragon, now this island provides housing for the gnomes that sparkle this magical land.

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Purple Dragons

Utilizing Burny’s swim/fly addon available on the ummorpg website flying is possible with almost any asset from the asset store. Here we can see The Dragon flying with relative ease!

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Charge tests

Using projectiles we can simulate a charge attack by instantiating a player over the projectile and swapping positions during teleport. This is a project that we’ve been working on here in the office.

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Dealing with combat

Fixed the cursor, still having trouble with fireball prefabs. Server has been up since last night. The combat log isn’t working. Colliders seem to have a sweet spot of around 2m, any closer or further away and there’s no collision. Gotta clean up the old debug logs, over 1400 lines of debugs.

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Featuring Citadel GUI

Recently bought the Citadel GUI to polish the ui in place. Looking very good! You can find it on the Unity Asset Store here: https://assetstore.unity.com/packages/2d/gui/citadel-rpg-gui-123499

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invisible mouse

trying to fix the mouse to work on linux builds. Right now it only works in the editor. Possible code combinations equate to

Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;

on mouse clicks. Also trying Cursor.SetCursor with transparent images but they show up on click before hiding.

also having trouble with prefabs on network manager. AssetID’s aren’t being found.

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PATCH updating system

Game Zero uses the PATCH updating system to handle all updates. Heavily tested with ummorpg, the launcher is updated within itself. You can find the asset here: https://assetstore.unity.com/packages/tools/utilities/patch-updating-system-basic-41417.

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Beta 1.0

Beta tests are now open for anyone interested, options include server and play and hosted dedicated login during peak hours. There is still a lot of work to be done, but it’s starting to look good!

release can be found here: http://mas3d.website/Launcher.zip

simply download the launcher and it should update automatically. Feel free to post all bug reports on this website.