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I’m writing this tutorial for a friend but think it would be great to have more documentation online regarding steam and ummorpg integration. I got a lot of information from scorphius’ video on youtube and his discord channel.
as you can see in the video you can easily hook up fizzysteamworks to ummorpg to integrate steam capabilities into your project. The steps I followed to get this job done were as follows. download these two scripts.
you want to put these in the assets folder of your project, and remove your ummorpg ui/uilogin.cs script. once that is done you can remove your server and play and create account buttons for ummorpg because this script will log you in automatically. You need a copy of your game on steam on both computers, and they need to be able to run the machines concurrently.
The tricky part is to get the steamid of the computer which will host this game and put it in the ip address for the build. That way you will login to this machine using steam. Once you build the server put it on the host machine and run the client.
there is a checkbox on the network manager for ummorpg which says “Auto start server build”. you need to have that checked for the server build and unchecked for the client build.
provided you follow the directions and use these helpful tips you should be able to log into your ummorpg project using steam credentials. you can see this in action with gamezero which is available for purchase on steam!
finally got the game approved for steam. release date is scheduled for sometime in July, but it will probably be in beta phase for 6 months. check it out here:
Added the lion from proto factor. Looks great with The defender set from hit animations!
Decided to add malber’s wolf to the game again. The orc really looks great on it!
it was only a matter of time before we added orcs to the mix. now humans must defend their homeland against the green skins!
This is the 10th armor set and probably the most fancy, it will be the first pvp reward in the game and should be pretty rare to obtain. The cigar actually puffs smoke! The watch also tells time according to your machines time!
Since I switched to URP I needed to redo some textures on the armor sets. They really look good in this environment and should be a nice goal for collectors.
Started the whole project over and went with the Unity Universal Rendering Pipeline. This allows the use of some great effects and really makes some of the textures shine as you can see.
New angel wings, still a wip but I they were kind of built on a whim.