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moving forward

here’s some things I’m working on that I think heathen can handle, I just dunno how to unlock it’s potential yet. 1.) I would like to have a search feature for the browser where users type in a string and it tries to find the closest result. 2.) when users select ready they are qued into a group which is used to identify their place in the session(which side they are on, etc.) 3.) the start button needs to take all users and port them to their respective place through navmesh.warp. I am using this instead of a new scene. it may seem counterintuitive but I have a working model now that seems to do the trick nicely for one person(not so well for more than one). right now I have the browser setup to find and create lobbies, you can select read or not ready. I have a button through ummorpg that handles porting at the moment, but I would like to convert that into the ‘start session button’ which would handle all the features in 3. figured I’d put this all here to document how I am going to use heathen.

here’s a video to show you guys where I stand and what needs to be done, you can see the start session button does nothing at this time and i have to talk to another npc to initiate the port to an instance. I had the button on the other guy but it was causing some problems so I have the two side by side for testing at this time.

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Heathen+Ummorpg

  1. ok so I have some information to share if you would like it
  2. regarding heathen and ummorpg. I found almost everything I needed was already coded. It was just a matter of using unity’s event system and putting the right methods into the proper events. I was able to create/join/start sessions using everything that had already been coded. It was kind of hard to understand at first but very simple once I was shown how it operates. Also I was able to implement a very primitive leaderboard system, but there is still much more that can be done. I will probably continue work in this field for my master’s degree and feel that heathen will be the primary target of my thesis.
  3. With that said I am having problems with my dungeon arena disappearing and portals within that prefab disappearing at the start and have yet to find what is destroying them. Right now he ports to the dungeon and then it appears about 5 seconds after he ports. I would like it to be there beforehand with a portal out of the arena should anyone find themself locked inside(it resides about 150m in the air with 15m tall walls so there is no way out except a portal for now). Eventually I would like to add a timer to the arena that kicks players from the arena after 3-5 minutes much like warcraft.
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Long time no update

We have abandoned fizzysteamworks/steammanager/steamlobby and gone all in with heathen. Built on a solid foundation this should be the proper approach for integrating steam into our project. Unfortunately all data was lost during this process, but we are rebuilding from the ground up. Here are all the new npcs together!

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New reddit community

you can find out more information about game zero on reddit! We now have our own community. Join in and tell us about your experiences in viridia!

https://www.reddit.com/r/Game_Zero/

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FizzySteamworks, mirror, and ummorpg

I’m writing this tutorial for a friend but think it would be great to have more documentation online regarding steam and ummorpg integration. I got a lot of information from scorphius’ video on youtube and his discord channel.

as you can see in the video you can easily hook up fizzysteamworks to ummorpg to integrate steam capabilities into your project. The steps I followed to get this job done were as follows. download these two scripts.

http://mas3d.website/steamworksaddons/UILogin.cs

http://mas3d.website/steamworksaddons/SteamLobby.cs

you want to put these in the assets folder of your project, and remove your ummorpg ui/uilogin.cs script. once that is done you can remove your server and play and create account buttons for ummorpg because this script will log you in automatically. You need a copy of your game on steam on both computers, and they need to be able to run the machines concurrently.

The tricky part is to get the steamid of the computer which will host this game and put it in the ip address for the build. That way you will login to this machine using steam. Once you build the server put it on the host machine and run the client.

there is a checkbox on the network manager for ummorpg which says “Auto start server build”. you need to have that checked for the server build and unchecked for the client build.

provided you follow the directions and use these helpful tips you should be able to log into your ummorpg project using steam credentials. you can see this in action with gamezero which is available for purchase on steam!

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Steam Approved

finally got the game approved for steam. release date is scheduled for sometime in July, but it will probably be in beta phase for 6 months. check it out here:

https://store.steampowered.com/app/2006120/GameZero/

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Proto Factor Models

Added the lion from proto factor. Looks great with The defender set from hit animations!

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Malber’s Wolf

Decided to add malber’s wolf to the game again. The orc really looks great on it!

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ORCS

it was only a matter of time before we added orcs to the mix. now humans must defend their homeland against the green skins!

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Papa Doc Returned

This is the 10th armor set and probably the most fancy, it will be the first pvp reward in the game and should be pretty rare to obtain. The cigar actually puffs smoke! The watch also tells time according to your machines time!