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Charge tests

Using projectiles we can simulate a charge attack by instantiating a player over the projectile and swapping positions during teleport. This is a project that we’ve been working on here in the office.

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Dealing with combat

Fixed the cursor, still having trouble with fireball prefabs. Server has been up since last night. The combat log isn’t working. Colliders seem to have a sweet spot of around 2m, any closer or further away and there’s no collision. Gotta clean up the old debug logs, over 1400 lines of debugs.

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Featuring Citadel GUI

Recently bought the Citadel GUI to polish the ui in place. Looking very good! You can find it on the Unity Asset Store here: https://assetstore.unity.com/packages/2d/gui/citadel-rpg-gui-123499

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invisible mouse

trying to fix the mouse to work on linux builds. Right now it only works in the editor. Possible code combinations equate to

Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;

on mouse clicks. Also trying Cursor.SetCursor with transparent images but they show up on click before hiding.

also having trouble with prefabs on network manager. AssetID’s aren’t being found.

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PATCH updating system

Game Zero uses the PATCH updating system to handle all updates. Heavily tested with ummorpg, the launcher is updated within itself. You can find the asset here: https://assetstore.unity.com/packages/tools/utilities/patch-updating-system-basic-41417.

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Featuring Ummorpg

Harnessing the Mirror pipeline, Ummorpg is the fastest way for an individual to bring their ideas into reality with Unity over uNet. With Component edition, games like Warcraft are now possible for the indie developer! You can find it here: https://assetstore.unity.com/packages/templates/systems/ummorpg-remastered-159401

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Mixamo Integration

With Mixamo it’s really simple to take any humanoid model and rig it in less than 2 minutes. This allows the model to handle any mecanim rigged animations within unity.

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Game Zero

Just downloaded sword slashes pro and decided to put them on some of the attacks, they’re coming out very nice! The hitboxes still have a problem with close proximity, but the combat system is evolving!

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working on Game Zero

This is where we will be hosting Game Zero. A medieval fantasy role-playing game made with Unity. This should be a fun experience for the user.

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